

You can add your own event handlers using the Inventory Events component's C# event hooks. When you equip a weapon in S-Inventory, it also equips it in RFPS. This component hooks into Inventory Events. ( Component > Dialogue System > Third Party > S-Inventory > RFPS > S-Inventory FPS Events) This will automatically add its dependency, an S-Inventory Inventory Events component.
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Create anything from an action-packed FPS, medieval hack and slash, or a peaceful walking sim by editing a wide range of parameters, all accessible from the editor interface.This page describes how to set up the Dialogue System with S-Inventory support and Realistic FPS Prefab support. Friendly NPCs can follow the player and assist you in combat, or lead you along a path. NPC AI with a variety of choices for game types, such as story mode, wave spawning, and faction battles. Weapon actions, such as offhand throwing of grenades, secondary melee attacks for ranged weapons, free/deadzone aiming, and blocking with melee weapons. Ammo and weapon pickups are included for all weapons. Extensive weapon customization with options for ranged weapons, shotguns, melee weapons, grenades, and bows and arrows. Features like swimming, climbing surfaces, and moving platforms are all included. Rigidbody based character controller for smooth, physics-based interactions with the game world. The Realistic FPS Prefab is a great learning tool and template for FPS games!What are the main features of the Realistic FPS Prefab? The asset has been designed with a focus on keeping scripts customizable from the inspector and ensuring that gameplay is smooth and intuitive. Set up is quick and just requires dragging and dropping the main prefab object into your scene. The Realistic FPS Prefab is an easy way to implement the core features of first person and third person games into your Unity projects with a few mouse clicks.

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